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1d3d79 muragami 2026-04-11 05:46:00
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[[Regulus|Regulus/Home]]
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![](https://otter.wishray.net/Regulus/Home/logo_small.png?width=400)
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## Getting Started
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If you have gotten here, we assume you have read the short [[Quick Introduction|Regulus/Home#quick-introduction]] on the home page, which outlines the game's core concept. If not, read that over and return here, as this builds upon that foundation.
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Regulus is a game for three to seven players, in which one player takes on the role of Director, and the others are Players who play operatives in a Network crew. The demands are different for the Players and Director and can be summarized as:
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2d0a8a muragami 2026-06-09 22:06:04
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* [[Players|#As a Player]] are invested in their own operative and the crew at large; they focus on them during play. Players have to care about the crew’s characters, with a particular focus on their own.
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* [[Directors|#As the Director]] have the greater burden of focusing on the world at large, with a particular aim on the things that interact with the Players’ crew. To lessen the burden, the Director has [[COST|/Regulus/COST/Home]], which is a set of rules and guides that support them.
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131551 muragami 2026-06-14 10:16:21
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Besides this, you will also need at least 4 six-sided dice, one of a different style or color - called the red bonus die in this text, 3 tokens of some kind per player (but not the Director), 6 tokens of two colors and a bag to hold them (makes the challenge bag for the director), some paper, and a lot of index cards. This will work for play, but for a better experience, printing the sheets and cards from [[Play Aids|Regulus/Play Aids]] is recommended.
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## As a Player
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e2372a muragami 2026-06-09 22:39:53
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As a player in a game of Regulus, you are expected to do your best to imagine the operative you create. During operative creation, you figure out a lot of stuff about them. As you play, you imagine their daily life and existence in the stratosphere. You are playing a game about these people and their relationships more than the jobs they take on as a criminal crew in the Network. You are also expected to help other players do the same, offering up ideas and thoughts about their operatives as well as your own. In the course of play, wild dramatic events are going to happen, sure, and in those cases, you get to decide how your operative acts. The game focuses mostly on how your operatives and their relationships change in response to these climactic moments in their lives.
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You can also immerse yourself in your character if you choose. Role-playing games allow players to immerse themselves and, for a short time, pretend they are their characters. This is no requirement, though, and plenty of people enjoy these games without that element (or much of it).
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The next step is to glance over [[Defining Characters|Regulus/Defining Characters]] and [[Operative Handbook|Regulus/Operative Handbook]], which explain the expectations for creating an operative.
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## As the Director
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(tbd)