Commit 63cf90

2026-04-11 12:41:32 muragami: Added Control Jumpship.
regulus/home.md ..
@@ 30,6 30,10 @@
Regulus is a game inspired by a mash-up of many sci-fi franchises. Roll up some Star Wars with some Dune, and add a splash of ye' old Neuromancer. There you have the basic recipe for Regulus. You take on the role of Operatives working in the shadows for a powerful cabal known as The Network, doing crime - Jobs, as a Crew. Your Operatives walk a tightrope, you don't want to do the jobs so badly you end up caught by the Empire, but you don't want to do them so good you get recruited by the Rebellion. Both of those are end conditions to the game, as it is only focused on the narrow existence of these Operatives inside the Network. This isn't an action game, it isn't really about figuring out how to do the Jobs or acting them out. Instead, it is about the intrigue. It is about the relationships of the Operatives and how pressures often change these. You play out the social scenes and daily lives of your Operative, forging alliances, gaining needed clout, even tools for upcoming Jobs. Finally after the Job is done, you have scenes dealing with any fallout from that. Rinse and repeat.
+ ![Control Jumpship](https://otter.wishray.net/Regulus/Home/dreamstime_xl_13260247.jpg)
+
+ _Above_: Control Standard 'Hopper' Jumpship produced in 2752 (still in operation under legacy program). 500 meters long, automated and controlled by Etheric Relay, can fold jump 17 LY at once, and tug 1 million metric tons of mass within 1000 km radius.
+
### A Meeting on Miranda
*[PR]: Post Regulus
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