
Regulus
Regulus is a tabletop role-playing game about crews of criminals operating in a syndicate protected space in a galaxy far, far away. It is distinctly focused on the relationships of the player characters, and the layers of intrigue these people float within. The flow of play is a repeat of three steps: Job setup, Job resolution, and Job fallout, with a heavy focus on Job setup.
There are different ways to approach this game, but in general I'd recommend:
- Reading the #Quick Introduction below that gives you the overall wide view of the game.
- Then move on to Getting Started which explains the general ideas and how the game plays.
- Now we split, and for the players who will be Operatives in the Crew, they read Defining Characters, and for the player running the game known as Control, move on to 3R - Regulus Rules-lite Reference.
- Finally all players should at least have a good grasp of the core concepts from the Almanac.

Above: SUV Otto-1A leaving the largest haven in the Regulus Prime system: Control Central Station.
Contents

Above: Automata Security brigade raids an unregistered haven rumored to be a large illegal weapons cache.
Quick Introduction
Regulus is a game inspired by a mash-up of many sci-fi franchises. Roll up some Star Wars with some Dune, and add a splash of ye' old Neuromancer. There you have the basic recipe for Regulus. You take on the role of Operatives working in the shadows for a powerful cabal known as The Network, doing crime - Jobs, as a Crew. Your Operatives walk a tightrope, you don't want to do the jobs so badly you end up caught by the Empire, but you don't want to do them so good you get recruited by the Rebellion. Both of those are end conditions to the game, as it is only focused on the narrow existence of these Operatives inside the Network. This isn't an action game, it isn't really about figuring out how to do the Jobs or acting them out. Instead, it is about the intrigue. It is about the relationships of the Operatives and how pressures often change these. You play out the social scenes and daily lives of your Operative, forging alliances, gaining needed clout, even tools for upcoming Jobs. Finally after the Job is done, you have scenes dealing with any fallout from that. Rinse and repeat.
