![Regulus Logo](https://otter.wishray.net/Regulus/Home/logo_small.png)

### Regulus

Regulus is a tabletop role-playing game about crews of criminals operating in a syndicate protected space in a galaxy far, far away. It is distinctly focused on the relationships of the player characters, and the layers of intrigue these people float within. The flow of play is a repeat of three steps: Job setup, Job resolution, and Job fallout, with a heavy focus on Job setup.

There are different ways to approach this game, but in general I'd recommend:

1. Reading the [[Quick Introduction|#Quick Introduction]] below that gives you the overall wide view of the game.
2. Then move on to [[Getting Started|Regulus/Getting Started]] which explains the general ideas and how the game plays.
3. Now we split, and for the players who will be Operatives in the Crew, they read [[Defining Characters|Regulus/Defining Characters]], and for the player running the game known as Control, move on to [[Rudimentary Rules|Regulus/Rudimentary Rules]].
4. Finally all players should at least have a good grasp of the core concepts from the [[Almanac|Regulus/Almanac 3022]].

![SUV Otto-1A Lifts Off](https://otter.wishray.net/Regulus/Home/dreamstime_xl_6877525.jpg)

_Above_: SUV Otto-1A leaving the largest haven in the Regulus Prime system: Control Central Station.

### Contents

* [[Getting Started|Regulus/Getting Started]]
* [[Defining Characters|Regulus/Defining Characters]]
* [[Operative Handbook|Regulus/Operative Handbook]]
* [[Rudimentary Rules|Regulus/Rudimentary Rules]]
* [[Almanac of Etheria 3022 PR|Regulus/Almanac 3022]]
* [[The 6 Major Religions of Etheria|Regulus/Religions of Etheria]]
* [[Worlds of the Empire|Regulus/Worlds of the Empire]]
* [[Worlds outside the Empire|Regulus/Worlds outside the Empire]]
* [[The Known Stratosphere|Regulus/The Known Stratosphere]]
* [[COST: Rules for the Director|Regulus/COST/Home]]
* [[Fives, the Game|Regulus/Fives, the Game]]

![Automata Security Raid!](https://otter.wishray.net/Regulus/Home/dreamstime_xl_18768270.jpg)

_Above_: Automata Security brigade raids an unregistered haven rumored to be a large illegal weapons cache.

### Quick Introduction

Regulus is a game inspired by a mash-up of many sci-fi franchises. Roll up some [[Star Wars|https://en.wikipedia.org/wiki/Star_Wars]] with some [[Dune|https://en.wikipedia.org/wiki/Dune_(franchise)]], and add a splash of ye' old [[Neuromancer|https://en.wikipedia.org/wiki/Neuromancer]], finally sprinkle some [[Babylon 5|https://en.wikipedia.org/wiki/Babylon_5_(franchise)]] on top. There you have the basic recipe for Regulus. If these cultural touchstones aren't familiar to you, fear not - this text will explain much in detail.

You take on the role of Operatives working in the shadows for a powerful cabal known as The Network, doing crime jobs as a Crew. Your Operatives walk a tightrope; you don't want to do the jobs so badly you end up caught by the Empire, but you don't want to do them so well you get recruited by the Rebellion. Both of those are end states for the game, as it is focused solely on the narrow existence of these Operatives within the Network. This isn't an action game; it isn't really about figuring out how to do the Jobs or acting them out. Instead, it is about the intrigue. It is about the relationships of the Operatives and how pressures often change these. You play out the social scenes and daily lives of your Operative, forging alliances, gaining needed clout, and even tools for upcoming Jobs. Finally, after the Job is done, you have scenes dealing with any fallout from that. Rinse and repeat.

Each operative takes on a role called a gig, which explains what they do on a job:

  * **Chippers** hack the ‘Net via the Matrix using their Mirrochip.
  * **Faces** charm their way through powerful circles, winning influence, and make bonds of great value.
  * **Heavies** charge into action to achieve their ends, using brute force and violence.
  * **Masterminds** plan the jobs with intricate detail and almost magical foresight.
  * **Sharks** move through meetings and parties in full disguise, using deception to uncover secrets and win influence.
  * **Thieves** are daredevils who find their way into all the locked places people put things of value they want to protect.

Does exploring this world of intrigue and danger, where your operative walks a tightrope to maintain their life inside the Network while working jobs to further their own goals sound fun? If so, continue to [[Getting Started|Regulus/Getting Started]] to learn more.

![Control Jumpship](https://otter.wishray.net/Regulus/Home/dreamstime_xl_13260247.jpg)

_Above_: Control Standard 'Hopper' Jumpship produced in 2752 PR (still in operation under legacy program). 500 meters long, automated and controlled by ERR, can fold jump 17 LY at once, and tug 1 million metric tons of mass within 1000 km radius.

### A Meeting on Miranda

*[PR]: Post Regulus
*[SUV]: Space Utility Vehicle
*[ERR]: Etheric Radio Relay
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