2026-06-09 22:04:21muragami:
Add final two gigs and fix jump ship notes
regulus/home.md ..
@@ 46,13 46,15 @@
* **Heavies** charge into action to achieve their ends, using brute force and violence.
* **Masterminds** plan the jobs with intricate detail and almost magical foresight.
* **Sharks** move through meetings and parties in full disguise, using deception to uncover secrets and win influence.
+
* **Technomancers** have mastery of a technology not unlike magic, but must act in secret as their craft is forbidden.
* **Thieves** are daredevils who find their way into all the locked places people put things of value they want to protect.
+
* **Xenogenes** appear human on the surface, but have body modifications to the limit of what is possible under the skin.
Does exploring this world of intrigue and danger, where your operative walks a tightrope to maintain their life inside the Network while working jobs to further their own goals sound fun? If so, continue to [[Getting Started|Regulus/Getting Started]] to learn more.
_Above_: Control Standard 'Hopper' Jumpship produced in 2752 PR (still in operation under legacy program). 500 meters long, automated and controlled by ERR, can fold jump 17 LY at once, and tug 1 million metric tons of mass within 1000 km radius.
+
_Above_: Control Standard 'Hopper' Jumpship produced in 2752 PR (still in operation under legacy program). 500 meters long, automated and controlled by ERR, and can tug 1 million metric tons of mass within 100 km radius.