Commit fefb1a

2026-06-18 11:16:54 muragami: Fill in winding the job
regulus/job resolution.md ..
@@ 29,7 29,9 @@
Now the active crew on the job gets to wind the job. This gives them a chance to take action in the fiction through the narrative to adjust the job details. They can work angles to get an advantage on the job, say to decrease weight 1 or increase deadline 1. They can hire an ally operative from another crew to join the job, etc. Here is a loose guide to handle the various angles player operatives often use here.
- ==TODO==
+ Each crew member (even those not on the job list) can take action to set up angles for the upcoming job. Each angle is a plan that increases the odds of the job’s success. The cost of doing this is spending 1 fortune token and workshopping how your operative sets up the angle with other players. Then the Director draws a token from the Bag of Fate; if it’s red, the applicant must beat a contest to earn validity for the angle.
+
+ If the angle is valid, it’s written on the job’s crew workup card. Now, when the results are rolled on the resolution table for the job, any non-lead operative can strike out an angle to allow a re-roll of the dice.
## The Job Record Sheet
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9