The details of the job are determined and used by the Director to explain in the mechanics the aspects of each job. All jobs have at least these details:
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- **Difficulty**: This is the amount of progress needed to be earned in rolling to complete the job. It varies from easy jobs of 3 difficulty, to legendary jobs of difficulty 7.
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- **Deadline**: The amount of time the job must be completed within, measured as allowed rolls on the resolution table. Time sensitive jobs are 3 rolls, and time insensitive jobs are as high as 7. THe Director can also make jobs deadline offer overtime, where you can exceed the deadline with special rules for each such incident roll.
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- **Weight**: This is the amount of progress needed to be earned in rolling to complete the job. It varies from easy jobs of 3 weight, to legendary jobs of weight 7. This automatically also increases the rewards of a completed job mechanically.
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- **Deadline**: The amount of 'time' the job must be completed within, measured as allowed rolls on the resolution table. Time sensitive jobs are 3 rolls, and time insensitive jobs are as high as 7. THe Director can also make jobs deadline offer overtime, where you can exceed the deadline with special rules for each such incident roll.
- **Conditions**: These are things that must be met for the job to be considered a success. The most common condition is that one crew gig type remains active at completion of the job (progress reaches difficulty).
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- **Capacity**: The number of crew that can attempt this job, and the minimum needed if there is one.
## Crew Workup
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The lead operative player talks with the other operatives and recruits them for the job. If they are going on the job, they add their name to the crew workup. Then they can choose props to include on the workup sheets, things they are bringing on the job.
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## The Resolution Table
Here is the general resolution table, with the 5 slots that connect to the type of heist left blank. Just use the specific job table instead, but this explains the 6 general results that are applicable to all jobs. As a rule of thumb, even results are general ones and odd results are job specific. Also note that while the rules of 3, 5, 9, and 11 are specific to the job type, 7 is always the same no matter the fictional context and additional rules of the job. In general rolls of 7+ move you towards success and 6 or less drag you back towards failure by losing progress or generating none.