Commit f7a258

2026-05-23 11:37:32 muragami: Add Exclamation to ! entries.
regulus/3r - regulus rules-lite reference.md ..
@@ 41,7 41,7 @@
- **Maybe**: Things got complicated, and the outcome isn't immediately in favor of the character. The GM creates the complication in narration, and the player can either accept a result of **No**, or push the contest. If choosing to push, re-reroll with one more die (max of 3) and move right on the rolling table if possible (Favored becomes Means, Means becomes No Means).
- **Possibly**: An issue has arisen. The GM (or player with GM approval) creates an interesting issue that results from the narrative of the contest and then either accepts that issue to earn a **Yes** result or does not and takes a **No**. Taking a No avoids the issue.
- - **!**: This is narrative code for 'and'. A **Yes!** result is 'Yes, and ...' where the player gets even more than they wanted in the end. **No!** is 'No, and ...' where not only did the player not get what they want but now an issue is narrated (like Possibly but no choice here).
+ - **! - Exclamation**: This is narrative code for 'and'. A **Yes!** result is 'Yes, and ...' where the player gets even more than they wanted in the end. **No!** is 'No, and ...' where not only did the player not get what they want but now an issue is narrated (like Possibly but no choice here).
- **Hell No**: Where to start! Well this result has gone sideways in the kind of way where the character might be telling stories about the incident for years to come. Crowd source this kind of disaster of an outcome with the playing group with GM as final approval.
**Paying Luck**:
@@ 53,4 53,4 @@
A Challenge is just a contest in reverse. It is a narrative situation that is happening to a player character where the player wants to avoid the outcome. Let us reframe the continuing pistol example. In this new case, the player's character enters a vault of caplets to steal a rare one, and as they do so a security droid deploys it's auto-pistol to shoot the character. Now this is the inverse of the action above, as the player wants to avoid being 'incapacited by the security droid'. The rules are the same, but the outcome is reversed. If the player gets the Yes (or better) outcome they avoid the narration in question. Most of the results are the same but work opposite. However the **Yes!** and **Yes!!** work slightly differently:
- - **!**: In a challenge, "Yes, and ..." becomes a way to flip the narrative. The clause here can be used to generate a blanket narration related to the outcome of the challenge. In the pistol example the player could do something like "Yes, and in a flash I deactivate the security droid with small stun wand". The blanket narration must be related to the challenge but not directly. A more interesting outcome here could be "Yes, I dodge the droid's fire and slip through a wall of caplet trays, quickly pocketing the one labeled XX-23 that I was looking for." This is more interesting as it leaves the droid in narrative play, but gets the character what the player was looking for.
+ - **! - Exclamation**: In a challenge, "Yes, and ..." becomes a way to flip the narrative. The clause here can be used to generate a blanket narration related to the outcome of the challenge. In the pistol example the player could do something like "Yes, and in a flash I deactivate the security droid with small stun wand". The blanket narration must be related to the challenge but not directly. A more interesting outcome here could be "Yes, I dodge the droid's fire and slip through a wall of caplet trays, quickly pocketing the one labeled XX-23 that I was looking for." This is more interesting as it leaves the droid in narrative play, but gets the character what the player was looking for.
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