2026-06-18 11:06:01muragami:
Add details about the Bag of Fate
regulus/cost/home.md ..
@@ 42,6 42,21 @@
Each spade State card is something bad coming for the operative in the exterior sense.
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## Bag of Fate
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The Director has a Bag of Fate that helps them make choices moment to moment as they direct the play of the game. This is simply a bag that contains three red tokens and three white tokens. There is no reason they need to be red and white, but for the rules, they are called that. At points during play, the Director is told to draw a token from the bag:
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* White: Miss, don’t worry about it. Nothing to see here.
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* Red: Hit, apply the rule or effect in question.
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This is a true bag of fate, as all results will come to pass in time. You never return a token to the bag until the bag is empty. This means that as the draws miss red, the probability of drawing red increases until it is the only outcome. The players are always allowed to see the tokens pulled from the bag. This allows them to make choices knowing the odds and how they might affect the game rules they trigger.
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Here are the ways the bag of fate impacts play specifically:
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* If State cards are in the wind stack, a token is drawn at the start of each contest to see if a card is pulled from the stack and played as if the Director chose to play it for that contest.
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* If the player of an operative sets up an angle for a job during Winding the Job (see Job Resolution), a token is drawn to see if the angle warrants a contest or not.
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* If the contest of a player warrants levels of Challenge as the Director decides, they draw one token for each level of challenge. Reds are -1 to the contest rolled total.
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## Crew Reputation Card
A card that tracks the current crew reputation globaly, and with entries for various important groups as well.