2026-05-26 17:02:23muragami:
Added Thief and defined Mastermind
regulus/operative handbook.md ..
@@ 16,6 16,10 @@
Moves are actions your operative can take while not in a job that have specific rules and application to the narrative.
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## Gigs and Volumes
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When you choose a Volume, you are choosing how your operative fits into the world of Etheria. When you choose a Gig, you choose a criminal skill set applicable to the Jobs your operative works. Making these two choices defines a lot about the operative. Some Volumes synergize with certain Gigs, and some do not. Nothing of that nature is required by the game or its rules, so just do what you want.
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## Table of Contents
- [[Volume: Crusader|#Volume: Crusader]]
@@ 30,6 34,7 @@
- [[Gig: Heavy|#Gig: Heavy]]
- [[Gig: Mastermind|#Gig: Mastermind]]
- [[Gig: Shark|#Gig: Shark]]
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- [[Gig: Thief|#Gig: Thief]]
## Volume: Crusader
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## Gig: Heavy
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A Heavy, or casually a Hitter, is a combat specialist. Not a ground, air, or space warfare specialist, but a behind-the-scenes show up suddenly and take some people out kind of combat professional. There are many types of Heavies, but the most common is the Duplicator. You use a special single-use cap called Carbon-Copy to put yourself into a Red type Automata (combat synthetic), and essentially fall into a temporary coma. Then you do whatever you need to do in your synthetic body. Eventually, your body recovers, and the copy of yourself in the Auto burns out. Kick ass, rinse and repeat.
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## Gig: Mastermind
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A Mastermind, or casually Wizard, is a true schemer. You are the one to make plans within plans. You always play the long game. Beyond that, you are a detail-focused organizer who holds crews of operatives together. A Mastermind has a large load on their shoulders, so at some point, you acquired a Simlet/Sim, an extra intelligence living inside the ‘Net of some power. This Sim does much of the heavy lifting for you, letting you focus on the big picture.