2026-06-26 08:48:07muragami:
Fill in the basic Echange rules
regulus/rudimentary rules.md ..
@@ 99,3 99,8 @@
A Situation is a set of circumstances that must be expressly resolved before narration can continue. This is a pressing matter that can’t be ignored, and may involve one or more players’ characters. Example Situations are Combat, Chases, Escapes, Interrogations, Diplomacy, and so on. Loose ideas for handling them are presented below. However, any pressing matter can become a situation, and these are just guidelines for play.
## Exchange
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When operatives gather socially, they have the opportunity to exchange. They can trade Ratings and Fortune, and may do one of the following in each gathering:
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* Share: Reduce their own Rating 1 step in Wealth, Luck, or Safety to give +1 to the same Rating of another operative.
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* Bolster: Reduce Wealth, Luck, and Safety 1 step to give another operative +1 Comfort.