Commit c2dce3

2026-06-13 08:08:24 muragami: Checks rewrite
regulus/rudimentary rules.md ..
@@ 57,7 57,7 @@
If the contest has 0 Leverage, the player may pay 1 level of Luck to create 1 Leverage. The Director and player create a lucky circumstance that provides that for the contest.
- ### Challenge
+ ### Challenge Levels
If the Director thinks the outcome is particularly unlikely, because the contest in the fiction is exceedingly difficult, for example, they may give it levels of challenge:
@@ 73,14 73,14 @@
A Check is triggered by something in the fiction and is a passive ordeal. Here are some examples of Checks:
- - Your character attempts to secure expensive tickets for an important gala to attend and meet a diplomat. This is a Wealth Check for the character.
- - Your character is stopped at a secure checkpoint during a sweep for illegal software. This is a Security Check for the character.
+ * Your character attempts to secure expensive tickets for an important gala to attend and meet a diplomat. This is a Wealth Check for the character.
+ * Your character is stopped at a secure checkpoint during a sweep for illegal software. This is a Security Check for the character.
Checks are handled simply: the player rolls two six-sided dice, adds them together, and adds their Rating Level. If the total of the dice and Level is 10+ (or higher for difficult checks), they pass.
The exact meaning of success or failure is determined by the Director, given the narrative. For the tickets example, the character would not be able to secure the tickets and would need to find another way into the gala.
- **Difficulty**: The Difficulty of a Check depends on how high the Director sets the bar for success. The Director should think in terms of reasons, each reason being one aspect of the Check that makes it harder to pass. The basic rule is that for each reason that hinders the character, add 2 to the target number, never exceeding 16. To continue the ‘tickets to the gala’ example, if the Director decides it is ‘THE gala of the year’, that would be a reason to increase the target from 10 to 12.
+ Difficulty: The Difficulty of a Check depends on how high the Director sets the bar for success. The Director should think in terms of reasons, each of which is one aspect of the Check that makes it harder to pass. The basic rule is that for each reason that hinders the character, add 2 to the target number, never exceeding 16. To continue the ‘tickets to the gala’ example, if the Director decides it is ‘THE gala of the year’, that would be a reason to increase the target from 10 to 12.
## Tests
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