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Regulus
Job Resolution
ba50d0
Commit
ba50d0
2026-05-28 14:11:04
muragami
: Reformat md tables for clarity
regulus/job resolution.md
..
@@ 22,23 22,23 @@
| 2d6 | Incident | Fortune | Effects |
| --- | -------- | ------- | ------- |
-
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
-
| 3 | **Dangerous Toys** | -2 | No progress. Lose one crew |
-
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
-
| 5 | **Bad Timing** | -1 | No Progress, Minor Consequence, Major Value |
-
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
-
| 7 | **Created Distraction** | -- | +1 Progress, 1d6+6 companion Incident |
+
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+
| 3 | **Dangerous Toys** | -2 | No progress. Lose one crew |
+
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+
| 5 | **Bad Timing** | -1 | No Progress, Minor Consequence, Major Value |
+
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+
| 7 | **Created Distraction** | -- | +1 Progress, 1d6+6 companion Incident |
| 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
-
| 9 | **Minimal Opposition** | +1 | No Progress, Minor Value |
-
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
-
| 11 | **Optimal Placement** | +2 | +2 Progress, Minor Value |
-
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
+
| 9 | **Minimal Opposition** | +1 | No Progress, Minor Value |
+
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+
| 11 | **Optimal Placement** | +2 | +2 Progress, Minor Value |
+
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
-
- **Optimal Placement**:
-
- **Minimal Opposition**:
+
- **Optimal Placement**: The crew discovers optimal placment for the tools of the job.
+
- **Minimal Opposition**: The crew encounters minimal opposition, but side-tracksd they find someting of value.
- **Created Distraction**: You have created a distraction, leading away or disabling some amount of resistance or protection.
-
- **Bad Timing**:
-
- **Dangerous Toys**:
+
- **Bad Timing**: Whoops, some tools fired off early or out of timing!
+
- **Dangerous Toys**: Look out, these tools are dangerous, someone got taken out by misfire.
### Assault
@@ 46,17 46,17 @@
| 2d6 | Incident | Fortune | Effects |
| --- | -------- | ------- | ------- |
-
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
-
| 3 | _Type 1_ | -2 | ? (see Type) |
-
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
-
| 5 | _Type 2_ | -1 | ? (see Type) |
-
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
-
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+
| 3 | _Type 1_ | -2 | ? (see Type) |
+
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+
| 5 | _Type 2_ | -1 | ? (see Type) |
+
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
| 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
-
| 9 | _Type 4_ | +1 | ? (see Type) |
-
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
-
| 11 | _Type 5_ | +2 | ? (see Type) |
-
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
+
| 9 | _Type 4_ | +1 | ? (see Type) |
+
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+
| 11 | _Type 5_ | +2 | ? (see Type) |
+
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
### Caper
@@ 64,17 64,17 @@
| 2d6 | Incident | Fortune | Effects |
| --- | -------- | ------- | ------- |
-
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
-
| 3 | _Type 1_ | -2 | ? (see Type) |
-
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
-
| 5 | _Type 2_ | -1 | ? (see Type) |
-
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
-
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+
| 3 | _Type 1_ | -2 | ? (see Type) |
+
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+
| 5 | _Type 2_ | -1 | ? (see Type) |
+
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
| 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
-
| 9 | _Type 4_ | +1 | ? (see Type) |
-
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
-
| 11 | _Type 5_ | +2 | ? (see Type) |
-
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
+
| 9 | _Type 4_ | +1 | ? (see Type) |
+
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+
| 11 | _Type 5_ | +2 | ? (see Type) |
+
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
### Con
@@ 82,17 82,17 @@
| 2d6 | Incident | Fortune | Effects |
| --- | -------- | ------- | ------- |
-
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
-
| 3 | _Type 1_ | -2 | ? (see Type) |
-
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
-
| 5 | _Type 2_ | -1 | ? (see Type) |
-
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
-
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+
| 3 | _Type 1_ | -2 | ? (see Type) |
+
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+
| 5 | _Type 2_ | -1 | ? (see Type) |
+
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
| 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
-
| 9 | _Type 4_ | +1 | ? (see Type) |
-
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
-
| 11 | _Type 5_ | +2 | ? (see Type) |
-
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
+
| 9 | _Type 4_ | +1 | ? (see Type) |
+
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+
| 11 | _Type 5_ | +2 | ? (see Type) |
+
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
### Espionage
@@ 100,17 100,17 @@
| 2d6 | Incident | Fortune | Effects |
| --- | -------- | ------- | ------- |
-
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
-
| 3 | _Type 1_ | -2 | ? (see Type) |
-
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
-
| 5 | _Type 2_ | -1 | ? (see Type) |
-
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
-
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+
| 3 | _Type 1_ | -2 | ? (see Type) |
+
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+
| 5 | _Type 2_ | -1 | ? (see Type) |
+
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
| 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
-
| 9 | _Type 4_ | +1 | ? (see Type) |
-
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
-
| 11 | _Type 5_ | +2 | ? (see Type) |
-
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
+
| 9 | _Type 4_ | +1 | ? (see Type) |
+
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+
| 11 | _Type 5_ | +2 | ? (see Type) |
+
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
### Heist
@@ 118,17 118,17 @@
| 2d6 | Incident | Fortune | Effects |
| --- | -------- | ------- | ------- |
-
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
-
| 3 | _Type 1_ | -2 | ? (see Type) |
-
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
-
| 5 | _Type 2_ | -1 | ? (see Type) |
-
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
-
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+
| 3 | _Type 1_ | -2 | ? (see Type) |
+
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+
| 5 | _Type 2_ | -1 | ? (see Type) |
+
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
| 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
-
| 9 | _Type 4_ | +1 | ? (see Type) |
-
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
-
| 11 | _Type 5_ | +2 | ? (see Type) |
-
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
+
| 9 | _Type 4_ | +1 | ? (see Type) |
+
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+
| 11 | _Type 5_ | +2 | ? (see Type) |
+
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
### Hit
@@ 136,17 136,17 @@
| 2d6 | Incident | Fortune | Effects |
| --- | -------- | ------- | ------- |
-
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
-
| 3 | _Type 1_ | -2 | ? (see Type) |
-
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
-
| 5 | _Type 2_ | -1 | ? (see Type) |
-
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
-
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+
| 3 | _Type 1_ | -2 | ? (see Type) |
+
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+
| 5 | _Type 2_ | -1 | ? (see Type) |
+
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
| 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
-
| 9 | _Type 4_ | +1 | ? (see Type) |
-
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
-
| 11 | _Type 5_ | +2 | ? (see Type) |
-
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
+
| 9 | _Type 4_ | +1 | ? (see Type) |
+
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+
| 11 | _Type 5_ | +2 | ? (see Type) |
+
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
## Job Details
@@ 164,17 164,17 @@
| 2d6 | Incident | Fortune | Effects |
| --- | -------- | ------- | ------- |
-
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
-
| 3 | _Type 1_ | -2 | ? (see Type) |
-
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
-
| 5 | _Type 2_ | -1 | ? (see Type) |
-
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
-
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+
| 3 | _Type 1_ | -2 | ? (see Type) |
+
| 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+
| 5 | _Type 2_ | -1 | ? (see Type) |
+
| 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+
| 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
| 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
-
| 9 | _Type 4_ | +1 | ? (see Type) |
-
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
-
| 11 | _Type 5_ | +2 | ? (see Type) |
-
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
+
| 9 | _Type 4_ | +1 | ? (see Type) |
+
| 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+
| 11 | _Type 5_ | +2 | ? (see Type) |
+
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
### Windfall
Not only did it go well, natural luck has blessed the crew. They get +2 progress towards job completion and take a Postponed Minor Consequence. Postponed means after any result without a consequence, they may take a Minor one to earn +1 progress.
@@ 200,13 200,13 @@
| 2d6 | Incident | Fortune | Effects |
| ----- | -------- | ------- | ------- |
-
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
-
| 3-4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
-
| 6-6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
-
| 7 | Ball Bounces! | -- | +1 Progress, 1d6+6 companion Incident |
+
| 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+
| 3-4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+
| 6-6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+
| 7 | Ball Bounces! | -- | +1 Progress, 1d6+6 companion Incident |
| 8-9 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
-
| 10-11 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
-
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
+
| 10-11 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
## The Job Record Sheet
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9