Commit a9ad2f

2026-05-28 13:42:00 muragami: Add stub tables for job types
regulus/job resolution.md ..
@@ 44,37 44,109 @@
Unlike a controlled Hit, as total assault on a target group or space. An assault on a ship for instance is not unlike Arson of a ship, but just uses another method. Also in this case you might be stealing said ship instead of destroying it.
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+ | 2d6 | Incident | Fortune | Effects |
+ | --- | -------- | ------- | ------- |
+ | 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+ | 3 | _Type 1_ | -2 | ? (see Type) |
+ | 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+ | 5 | _Type 2_ | -1 | ? (see Type) |
+ | 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+ | 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+ | 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
+ | 9 | _Type 4_ | +1 | ? (see Type) |
+ | 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+ | 11 | _Type 5_ | +2 | ? (see Type) |
+ | 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
### Caper
This is a catch all for jobs that don't fit into either the common types clearly. They might contain aspects of Cons, Heists, and Espionage all rolled together. As such this is the worst incident table, as so much can go wrong. On the other hand the rules for fallout of a caper are the best for the crew. You just have to complete the job!
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+ | 2d6 | Incident | Fortune | Effects |
+ | --- | -------- | ------- | ------- |
+ | 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+ | 3 | _Type 1_ | -2 | ? (see Type) |
+ | 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+ | 5 | _Type 2_ | -1 | ? (see Type) |
+ | 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+ | 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+ | 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
+ | 9 | _Type 4_ | +1 | ? (see Type) |
+ | 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+ | 11 | _Type 5_ | +2 | ? (see Type) |
+ | 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
### Con
Achieving victory through deception and trickery, the con is a tried and true job type for crews in the Network. While the Con is the spiritual sister of espionage, the con focuses fully on finiancial or material gain, while the latter is about secrets and information.
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+ | 2d6 | Incident | Fortune | Effects |
+ | --- | -------- | ------- | ------- |
+ | 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+ | 3 | _Type 1_ | -2 | ? (see Type) |
+ | 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+ | 5 | _Type 2_ | -1 | ? (see Type) |
+ | 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+ | 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+ | 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
+ | 9 | _Type 4_ | +1 | ? (see Type) |
+ | 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+ | 11 | _Type 5_ | +2 | ? (see Type) |
+ | 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
### Espionage
Ye ol' spycraft indeed good sir. Much like the con espionage is about deception and trickery, but the arena has moved from social to political in nature. The ultimate goal is secrets or information, and not a job meant to direct material or financial gain.
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+ | 2d6 | Incident | Fortune | Effects |
+ | --- | -------- | ------- | ------- |
+ | 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+ | 3 | _Type 1_ | -2 | ? (see Type) |
+ | 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+ | 5 | _Type 2_ | -1 | ? (see Type) |
+ | 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+ | 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+ | 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
+ | 9 | _Type 4_ | +1 | ? (see Type) |
+ | 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+ | 11 | _Type 5_ | +2 | ? (see Type) |
+ | 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
### Heist
They want to keep the thing, you want to get the thing. It is as simple as that, and probably half the jobs run by crews of the Network.
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+ | 2d6 | Incident | Fortune | Effects |
+ | --- | -------- | ------- | ------- |
+ | 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+ | 3 | _Type 1_ | -2 | ? (see Type) |
+ | 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+ | 5 | _Type 2_ | -1 | ? (see Type) |
+ | 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+ | 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+ | 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
+ | 9 | _Type 4_ | +1 | ? (see Type) |
+ | 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+ | 11 | _Type 5_ | +2 | ? (see Type) |
+ | 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
### Hit
A well protected and influential target needs eliminated. They have loads of security, numerous avenues of escape, and safeguards in place to protect them. Get passed all that, and one shot from your r-gun seals the deal.
-
+ | 2d6 | Incident | Fortune | Effects |
+ | --- | -------- | ------- | ------- |
+ | 2 | **[[Knockout|#Knockout]]** | -3 | -1 Progress, Lose one crew |
+ | 3 | _Type 1_ | -2 | ? (see Type) |
+ | 4 | **[[Bricked|#Bricked]]** | -2 | No Progress, Major Consequence |
+ | 5 | _Type 2_ | -1 | ? (see Type) |
+ | 6 | **[[Fumble|#Fumble]]** | -1 | -1 Progress, Minor Consequence |
+ | 7 | _Type 3_ | -- | +1 Progress, 1d6+6 companion Incident |
+ | 8 | **[[Interruption|#Interruption]]** | +1 | +1 Progress, 1d6+1 companion Incident |
+ | 9 | _Type 4_ | +1 | ? (see Type) |
+ | 10 | **[[Perfect|#Perfect]]** | +2 | +1 Progress |
+ | 11 | _Type 5_ | +2 | ? (see Type) |
+ | 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
## Job Details
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9