Commit 93d095

2026-06-13 10:09:01 muragami: Some additional formatting
regulus/job resolution.md ..
@@ 262,11 262,11 @@
By default, a Clocked job results in a Job Failure. There are three ways to increase progress now in order to reach the job weight and earn the Job Success result:
- * Shoulder a Burden: An active (not lost) operative can take -1 or -2 Negative Outlook and turn it into a minor (-1) or major (-2) consequence for their operative, and in return earn +1 progress.
- * Become a Distraction: An inactive (lost) operative can take up to -3 Negative Outlook and get -2 Safety to earn +1 progress.
- * Get it Done: An active (not lost) operative can take +1 or +2 Positive Outlook and roll one (+1) or two (+2) six-sided dice. Each die that is 4+ earns +1 progress for the job.
- * Get Tactical: An operative applies an applicable job tactic and gets +1 progress (or whatever it declares) towards the weight.
- * Lost Prop: An active or inactive operative on the job sacrifices a Prop to earn +1 progress.
+ * ==Shoulder a Burden==: An active (not lost) operative can take -1 or -2 Negative Outlook and turn it into a minor (-1) or major (-2) consequence for their operative, and in return earn +1 progress.
+ * ==Become a Distraction==: An inactive (lost) operative can take up to -3 Negative Outlook and get -2 Safety to earn +1 progress.
+ * ==Get it Done==: An active (not lost) operative can take +1 or +2 Positive Outlook and roll one (+1) or two (+2) six-sided dice. Each die that is 4+ earns +1 progress for the job.
+ * ==Get Tactical==: An operative applies an applicable job tactic and gets +1 progress (or whatever it declares) towards the weight.
+ * ==Lost Prop==: An active or inactive operative on the job sacrifices a Prop to earn +1 progress.
The player of each operative on the job can do one of the options above, as long as they pay 1 Fortune token.
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9