2026-06-13 10:09:01muragami:
Some additional formatting
regulus/job resolution.md ..
@@ 262,11 262,11 @@
By default, a Clocked job results in a Job Failure. There are three ways to increase progress now in order to reach the job weight and earn the Job Success result:
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* Shoulder a Burden: An active (not lost) operative can take -1 or -2 Negative Outlook and turn it into a minor (-1) or major (-2) consequence for their operative, and in return earn +1 progress.
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* Become a Distraction: An inactive (lost) operative can take up to -3 Negative Outlook and get -2 Safety to earn +1 progress.
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* Get it Done: An active (not lost) operative can take +1 or +2 Positive Outlook and roll one (+1) or two (+2) six-sided dice. Each die that is 4+ earns +1 progress for the job.
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* Get Tactical: An operative applies an applicable job tactic and gets +1 progress (or whatever it declares) towards the weight.
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* Lost Prop: An active or inactive operative on the job sacrifices a Prop to earn +1 progress.
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* ==Shoulder a Burden==: An active (not lost) operative can take -1 or -2 Negative Outlook and turn it into a minor (-1) or major (-2) consequence for their operative, and in return earn +1 progress.
+
* ==Become a Distraction==: An inactive (lost) operative can take up to -3 Negative Outlook and get -2 Safety to earn +1 progress.
+
* ==Get it Done==: An active (not lost) operative can take +1 or +2 Positive Outlook and roll one (+1) or two (+2) six-sided dice. Each die that is 4+ earns +1 progress for the job.
+
* ==Get Tactical==: An operative applies an applicable job tactic and gets +1 progress (or whatever it declares) towards the weight.
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* ==Lost Prop==: An active or inactive operative on the job sacrifices a Prop to earn +1 progress.
The player of each operative on the job can do one of the options above, as long as they pay 1 Fortune token.