==GM==: Iris gets a flash of Evan getting the drink from the bartender a few minutes, a sweet kind of concoction Evan thinks Iris might like, no tampering at all.
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Tests are a simple die roll that succeeds on 4+ at the start. If a player has clear Means to succeed, decrease the target by one: 3+. If they can leverage more, reduce again: 2+. If the GM feels the test is particularly hard or unlikely, they may shift it up one: 5+ to start.
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Success means the character gets the answer to their question properly and accurately. Failure means the character gets the opinion of the GM instead, for better or worse.
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**Luck**: For any test a player may opt to mark down Luck to succeed without rolling, or mark up Luck to fail without rolling.