Commit 7ece02

2026-06-13 08:28:55 muragami: Header formatting
regulus/job resolution.md ..
@@ 16,7 16,7 @@
The type of job introduces the specific roll result table for incidents across a job, as five of the eleven incidents are specific to the job type itself. The other six are given on the general job [[Resolution Table|#The Resolution Table]]. You can find a general definition of the nature of each job type and it's particular result table below.
- ### Arson
+ #### > Arson
Not exactly always arson precisely, but Starfire is an impressive tool of mass destruction in the trade. Any job where the end result is to torch a ship, wing (or section) of a haven, or even a haven itself is considered Arson.
@@ 40,7 40,7 @@
- **Bad Timing**: Whoops, some tools fired off early or out of timing!
- **Dangerous Toys**: Look out, these tools are dangerous, someone got taken out by misfire.
- ### Assault
+ #### > Assault
Unlike a controlled Hit, as total assault on a target group or space. An assault on a ship for instance is not unlike Arson of a ship, but just uses another method. Also in this case you might be stealing said ship instead of destroying it.
@@ 64,7 64,7 @@
- **Heavy Fire**: Took heavy fire/attack, held down for a moment.
- **Overwhelmed**: Reinforcements or just extra opposition encountered, man down! Medic!
- ### Caper
+ #### > Caper
This is a catch all for jobs that don't fit into either the common types clearly. They might contain aspects of Cons, Heists, and Espionage all rolled together. As such this is the worst incident table, as so much can go wrong. On the other hand the rules for fallout of a caper are the best for the crew. You just have to complete the job!
@@ 88,7 88,7 @@
- **Confusion**: Things go off the rails! Reduce the Negative Fortune by -1 per active crew at this point.
- **Avenue Lost**: Time closes in as options dissappear!
- ### Con
+ #### > Con
Achieving victory through deception and trickery, the con is a tried and true job type for crews in the Network. While the Con is the spiritual sister of espionage, the con focuses fully on finiancial or material gain, while the latter is about secrets and information.
@@ 106,7 106,7 @@
| 11 | _Type 5_ | +2 | +2 Progress, ? |
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
- ### Espionage
+ #### > Espionage
Ye ol' spycraft indeed good sir. Much like the con espionage is about deception and trickery, but the arena has moved from social to political in nature. The ultimate goal is secrets or information, and not a job meant to direct material or financial gain.
@@ 124,7 124,7 @@
| 11 | _Type 5_ | +2 | +2 Progress, Major Value |
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
- ### Heist
+ #### > Heist
They want to keep the thing, you want to get the thing. It is as simple as that, and probably half the jobs run by crews of the Network.
@@ 142,7 142,7 @@
| 11 | All According to Plan | +2 | +2 Progress, +1 Deadline |
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
- ### Hit
+ #### > Hit
A well protected and influential target needs eliminated. They have loads of security, numerous avenues of escape, and safeguards in place to protect them. Get passed all that, and one shot from your r-gun seals the deal.
@@ 195,22 195,22 @@
| 11 | _Type 5_ | +2 | ? (see Type) |
| 12 | **[[Windfall|#Windfall]]** | +3 | +2 Progress, Postponed Minor Consequence |
- ### Windfall
+ #### > Windfall
Not only did it go well, natural luck has blessed the crew. They get +2 progress towards job completion and take a Postponed Minor Consequence. Postponed means after any result without a consequence, they may take a Minor one to earn +1 progress.
- ### Perfect
+ #### > Perfect
Perfect action, jobs going just as planned, +1 progress and nothing else to report.
- ### Interruption
+ #### > Interruption
Perfect action, except interrupted! +1 progress and take another result rolled 1d6+1. This additional result does not move forward the job clock.
- ### Fumble
+ #### > Fumble
Oops! A mistake of some measure. -1 progress, and suffer a Minor consequence.
- ### Bricked
+ #### > Bricked
The crew hits a brick wall, hard! No progress and a major consequence!
- ### Knockout
+ #### > Knockout
We lost Johnny! Remove a crew member from the job roster, and remove all but one of their contributions to the crew workup. Also -1 progress.
### General Job Table
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9