2026-05-28 12:00:22muragami:
Filling out resolution table
regulus/job resolution.md ..
@@ 4,7 4,7 @@
## Job Resolution
-
Each Job taken on by a crew is resolved with a sequence of 2d6 rolls made by the lead operative on the Job. The result of each roll introduces an accompishment or twist which occurs during the course of the job, and rolls continue until the Job reaches a point of failure or success. However before all that can happen two things have to be established: the Job Type and Details, and the Crew Workup.
+
Each Job taken on by a crew is resolved with a sequence of 2d6 rolls made by the lead operative on the Job. The result of each roll introduces an accomplishment or twist which occurs during the course of the job, and rolls continue until the Job reaches a point of failure or success. However before all that can happen two things have to be established: the Job Type and Details, and the Crew Workup.
- **Job Type**; The basic type of crime of the Job. Regulus breaks this down into Arson, Assault, Capers, Cons, Heists, Hits, and Espionage.
- **Job Details**: The particulars of the job in moderate detail, nothing exact. What these are is based heavily on the type of job as listed below.
@@ 23,13 23,13 @@
| 2d6 | Incident | Effects |
| --- | -------- | ------- |
| 2 | -------- | ------- |
-
| 3 | Type 1 | ? (see Type) |
-
| 4 | -------- | ------- |
-
| 5 | Type 2 | ? (see Type) |
-
| 6 | -------- | ------- |
-
| 7 | Type 3 | ? (see Type) |
-
| 8 | -------- | ------- |
-
| 9 | Type 4 | ? (see Type) |
-
| 10 | -------- | ------- |
-
| 11 | Type 5 | ? (see Type) |
-
| 12 | -------- | ------- |
+
| 3 | _Type 1_ | ? (see Type) |
+
| 4 | **Brickwall** | No Progress, Major Consequence |
+
| 5 | _Type 2_ | ? (see Type) |
+
| 6 | **Fumble** | -1 Progress, Minor Consequence |
+
| 7 | _Type 3_ | ? (see Type) |
+
| 8 | **Interuption** | +1 Progress |
+
| 9 | _Type 4_ | ? (see Type) |
+
| 10 | **Perfect** | +1 Progress |
+
| 11 | _Type 5_ | ? (see Type) |
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| 12 | **Windfall** | +2 Progress, Minor Consequence |