Commit 70803c

2026-05-26 18:10:25 muragami: Filling out the Gig rules.
regulus/operative handbook.md ..
@@ 40,6 40,7 @@
- [[Gig: Mastermind|#Gig: Mastermind]]
- [[Gig: Shark|#Gig: Shark]]
- [[Gig: Thief|#Gig: Thief]]
+ - [[Prop List|#Prop List]]
## Volume: Crusader
@@ 59,20 60,65 @@
## Gig: Chipper
- A Chipper, or casually Chiphead/Chipped, has purchased a Mirrochip on the black market. While each person in Etheria is a node in the galactic ‘Net, each mind is blocked from accessing it directly by the thought barrier. Not the Chipper, they plug the Mirrochip into their port, and then can jack into the Matrix. This is a projection of the ‘Net as a virtual space a chipper can enter and exit. A serious Chipper also has a Sleeve, a device that wraps an arm, which can be loaded with caps containing single-use Matrix programs. Using these highly illegal tools, a Chipper can explore the ‘Net in ways no one else can. Hack away, my friend, hack away.
+ A Chipper, or casually Chiphead/Chipped, has purchased a Mirrochip on the black market. While each person in Etheria is a node in the galactic ‘Net, each mind is blocked from accessing it directly by the thought barrier. Not the Chipper, they plug the Mirrochip into their port, and then can jack into the Matrix. This is a projection of the ‘Net as a virtual space a chipper can enter and exit. A serious Chipper also has a Sleeve, a device that wraps an arm, which can be loaded with caps containing single-use Matrix programs. Using these highly illegal tools, a Chipper can explore the ‘Net in ways no one else can.
+
+ **Tagline**: Hack away, my friend, hack away.
+
+ **Props**: Mirrochip and Sleeve.
+
+ **Quality list**:
+
+ - **Chipped the Fuck Up**: You don't have just any run of the mill Mirrochip, you got a special one with cracked out specs. You may markdown Wealth between jobs to load up to five charges into it. You may spend charges in Matrix contests to get leverage.
+ - **Total Neural Lace**: You let Control advancements division do a number on your neural pathways, jacking up your reaction time beyond known limits. Painful though to use, but powerful. You may markdown Comfort at any time to provide leverage for combat and Matrix contests.
## Gig: Heavy
- A Heavy, or casually a Hitter, is a combat specialist. Not a ground, air, or space warfare specialist, but a behind-the-scenes show up suddenly and take some people out kind of combat professional. There are many types of Heavies, but the most common is the Duplicator. You use a special single-use cap called Carbon-Copy to put yourself into a Red type Automata (combat synthetic), and essentially fall into a temporary coma. Then you do whatever you need to do in your synthetic body. Eventually, your body recovers, and the copy of yourself in the Auto burns out. Kick ass, rinse and repeat.
+ A Heavy, or casually a Hitter, is a combat specialist. Not a ground, air, or space warfare specialist, but a behind-the-scenes show up suddenly and take some people out kind of combat professional. There are many types of Heavies, but the most common is the Duplicator. You use a special single-use cap called Carbon-Copy to put yourself into a Red type Automata (combat synthetic), and essentially fall into a temporary coma. Then you do whatever you need to do in your synthetic body. Eventually, your body recovers, and the copy of yourself in the Auto burns out. In order to better serve your needs, you bought an Autoworks at some point. This is a toolkit that let's you tool up Automata, including straight changing their model type.
+
+ **Tagline**: Kick ass, rinse and repeat.
+
+ **Props**: Autoworks
+
+ **Quality list**:
+
+ - **Stealth Mode Unlocked**: When you CC yourself into an Auto, it's stealth features are unlocked. It becomes undetectable by other Autos and nearly silent and invisble to the naked eye and medium quality sensors. If stealth can be used to win a Contest, you automatically have Means/leverage for the roll.
+ - **Yes, that is a missle rack**: When you CC into a Red type Auto, it fabricates a serious business missle rack.
## Gig: Mastermind
- A Mastermind, or casually Wizard, is a true schemer. You are the one to make plans within plans. You always play the long game. Beyond that, you are a detail-focused organizer who holds crews of operatives together. A Mastermind has a large load on their shoulders, so at some point, you acquired a Simlet/Sim, an extra intelligence living inside the ‘Net of some power. This Sim does much of the heavy lifting for you, letting you focus on the big picture. Deep dive into the data, and play away.
+ A Mastermind, or casually Wizard, is a true schemer. You are the one to make plans within plans. You always play the long game. Beyond that, you are a detail-focused organizer who holds crews of operatives together. A Mastermind has a large load on their shoulders, so at some point, you acquired a Simlet/Sim, an extra intelligence living inside the ‘Net of some power. This Sim does much of the heavy lifting for you, letting you focus on the big picture.
+
+ **Tagline**: Deep dive into the data, and plan away.
+
+ **Props**: Simlet
+
+ **Quality list**:
## Gig: Shark
- A Shark, or casually a Hustler, is a con artist at the core. A truly pliable social creature moving in and out of personas. One who is not afraid to use chicanery to get what they are after. You picked up a highly illegal Simsuit, which, when worn, lets us create true tactile and visual changes to your appearance. It is often a thankless job, as when you do your work right, it seems like nothing was ever done at all. Move in unnoticed, and get out with what you need, day by day.
+ A Shark, or casually a Hustler, is a con artist at the core. A truly pliable social creature moving in and out of personas. One who is not afraid to use chicanery to get what they are after. You picked up a highly illegal Simsuit, which, when worn, lets us create true tactile and visual changes to your appearance. It is often a thankless job, as when you do your work right, it seems like nothing was ever done at all.
+
+ **Tagline**: Move in unnoticed, and get out with what you need, day by day.
+
+ **Props**: Simsuit
+
+ **Quality list**:
## Gig: Thief
- A Thief, or casually a Lifter, is all about getting into the places that someone has decided are off limits. You aren’t always purloining valuables, though that is a lucrative endeavor in its own right. Instead, you often gain access to things that are restricted in order to make a job work. A quite illegal Polycard is the main tool of your trade, allowing you to bypass standard security locks. Reveal each secret, opening one locked door at a time.
+ A Thief, or casually a Lifter, is all about getting into the places that someone has decided are off limits. You aren’t always purloining valuables, though that is a lucrative endeavor in its own right. Instead, you often gain access to things that are restricted in order to make a job work. A quite illegal Polycard is the main tool of your trade, allowing you to bypass standard security locks.
+
+ **Tagline**: Reveal each secret, opening one locked door at a time.
+
+ **Props**: Polycard
+
+ **Quality list**:
+
+ ## Prop List
+
+ - Polycard: At first glance a norrmal CommunoCard, but this one has software allowing it to open all normal security locks.
+ - Simsuit:
+ - Simlet:
+ - Autoworks: A set of tools that fits into a small carrying case the size of a large book which allows one to tool up Automata. The limit is changing their model type (Blue, White, or Red), which takes some hours to complete.
+ - Mirrochip: A small disc device that can be installed on a person's port, allowing them to link to their Sleeve and jack into the Matrix.
+ - Sleeve:
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9