Commit 705fb6

2026-05-29 12:52:12 muragami: Remove Narrative Matters
regulus/3r - regulus rules-lite reference.md ..
@@ 6,15 6,9 @@
Below is the simple framework for Regulus and how it operates when not resolving a Job. When on a Job the [[Job Resolution|Regulus/Job Resolution]] rules are used instead.
- ## Narrative Matters
+ ## Narrative Play
- In Regulus, narrative matters. The narration of the story centers on the player’s characters, particularly the critical moments of choice they make throughout the story. Daily normal happenings do not warrant narration at all. We are not concerned with the characters washing their hands or handling everyday pressures like paying routine bills. This said, the flow of narration is a give-and-take between the Director and the players, as they narrate the character’s story.
- Most of the time, narration is a smooth conversation about the fiction. The players decide on their characters' actions and narrate them, and the Director replies with narrative about the world around the characters. Suddenly, something interesting will happen. A character might attempt something risky where the outcome is in question. Something might befall a character in an important way, and the outcome is in question. These moments lead to Contests and Challenges below.
-
- Narrative matters in Regulus because it impacts characters’ stories. A narration often changes a situation in a profound and impactful way. Sometimes this just happens. A player or Director might narrate something with such impact. A narration isn’t canon to the story immediately. It can be disputed. When a dispute occurs, you use the rules for Contests of Challenges below to resolve it.
-
- The Director also has two other tools in their arsenal to assist in the flow of narration. These are Checks and Tests, which are quick rolls that can inform the narrative based on the situation at hand.
## Contests
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