Commit 58c64d

2026-05-26 19:26:53 muragami: Mastermind rules
regulus/operative handbook.md ..
@@ 88,11 88,15 @@
A Mastermind, or casually Wizard, is a true schemer. You are the one to make plans within plans. You always play the long game. Beyond that, you are a detail-focused organizer who holds crews of operatives together. A Mastermind has a large load on their shoulders, so at some point, you acquired a Simlet/Sim, an extra intelligence living inside the ‘Net of some power. This Sim does much of the heavy lifting for you, letting you focus on the big picture.
+ The Mastermind has an additional Rating for their character: Focus. This begins at 6, and once per sequence between jobs they can meditate, reducing Comfort 1 level and increasing Focus 1 level. When Focus reaches 0, they meet a Sanity Crisis.
+
**Tagline**: Deep dive into the data, and plan away.
**Props**: Simlet
**Quality list**:
+ - **But I Planned For That, You See**: Reduce Focus 1 level, and explain how a clever plan made earlier by your operative allows them to earn a Yes result automatically for a contest.
+ - **A True Visionary**: When you are on a Job and a roll is made, you may reduce Focus 1 level and shift the roll result up or down 1 or 2.
## Gig: Shark
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9