Commit 46cbb5

2026-05-26 17:10:26 muragami: Secondary Gigs
regulus/operative handbook.md ..
@@ 9,10 9,11 @@
1. Pick a Move from your operative’s Volume.
2. Choose a primary Gig, and take a listed Quality from it.
3. Pick one or two Characteristics from your operative’s Volume.
- 4. Pick freely from the listed Qualities in the handbook, or create them until your operative has five Qualities in total.
- 5. Answer the questions in your Volume and the one more of your choice from your Primary Gig.
- 6. ?
- 7. Profit!
+ 4. Choose a seconday Gig if you like, and pick a listed Quality from it.
+ 5. Pick freely from the listed Qualities in the handbook, or create them until your operative has five Qualities in total.
+ 6. Answer the questions in your Volume and the one more of your choice from your Primary Gig.
+ 7. ?
+ 8. Profit!
Moves are actions your operative can take while not in a job that have specific rules and application to the narrative.
@@ 20,6 21,10 @@
When you choose a Volume, you are choosing how your operative fits into the world of Etheria. When you choose a Gig, you choose a criminal skill set applicable to the Jobs your operative works. Making these two choices defines a lot about the operative. Some Volumes synergize with certain Gigs, and some do not. Nothing of that nature is required by the game or its rules, so just do what you want.
+ ## Secondary Gigs
+
+ If you choose to take a secondary Gig for your operative, that means they can also fill that role on Jobs. However, doing so means the GM will create a special string for your operative called a ‘Big Problem’. This is a serious issue that is bearing down on your operative and will impact the narrative.
+
## Table of Contents
- [[Volume: Crusader|#Volume: Crusader]]
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9