Commit 424767

2026-06-14 23:52:56 muragami: Add TODO markers
regulus/job resolution.md ..
@@ 29,6 29,8 @@
Now the active crew on the job gets to wind the job. This gives them a chance to take action in the fiction through the narrative to adjust the job details. They can work angles to get an advantage on the job, say to decrease weight 1 or increase deadline 1. They can hire an ally operative from another crew to join the job, etc. Here is a loose guide to handle the various angles player operatives often use here.
+ ==TODO==
+
## The Job Record Sheet
The Job record card created by the Director is a turn-by-turn record of all incidents that occurred across the job. It is a series of lines with columns for: Incident, Progress, Negative Outlook (trouble). Positive Outlook (opportunity), and notes for stuff like consequence, crew loss, value, etc.
@@ 101,6 103,8 @@
## Unwinding a Totaled Job
+ ==TODO==
+
## Job Failure
If the job fails, you obviously don’t get the win condition. The heist was unsuccessful, and you didn’t get the price, or the ason failed, and you didn’t explode the ship, etc. In addition, the player of each crew operative on the workup gets -1 Wealth level and selects an option below:
@@ 146,6 150,8 @@
## Job Trouble and Opportunity
+ ==TODO==
+
#### > Opportunity
#### > Trouble
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9