A **Quality** is a broad definition of an aspect of a character. They typically fall into three types: **vocation**, **trait**, or **passion**. For player characters, **Operatives**, you may also choose characteristics from your **Volume** - more on that later. When your character can apply a Quality in the fiction, it'll provide Means or Advantage for a die roll.
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Each **Vocation** is a broad set of skills all wrapped up together. 'Detective' is a good example, or 'Net Coder' for a more setting specific example. Each Vocation may also get one or Aptitudes, which when they apply will give Advantage for a die roll. For the 'Net Coder' example, an Aptitude might be 'Security'.
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A **Trait** is a sweeping aspect of the character summarized as short phrase. 'Strong as an Ox', or 'Crazy Smart' are good example Traits. The application of Trait Qualities can be impacted by a characters Luck Rating, which will be expanded upon later.
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**Passions** are exactly what they say they are: something your character cares deeply about. Each of these are enough to drive them to action. They fuel and empower. A Passion could be an activity 'Gambling', 'Martial Arts', or 'Coding' are good examples of these. A vice can be a Passion is well 'Greed' or 'Sloth' are good examples of these, but the latter might be hard to play in the game YMMV. A belief is also a Passion, such as a Religion or Philosophy.
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- **Vocations** are each a broad set of skills all wrapped up together. 'Detective' is a good example, or 'Net Coder' for a more setting specific example. Each Vocation may also get one or Aptitudes, which when they apply will give Advantage for a die roll. For the 'Net Coder' example, an Aptitude might be 'Security'.
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- **Traits** are sweeping aspects of the character summarized as short phrase. 'Strong as an Ox', or 'Crazy Smart' are good example Traits. The application of Trait Qualities can be impacted by a characters Luck Rating, which will be expanded upon later.
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- **Passions** are exactly what they say they are: something your character cares deeply about. Each of these are enough to drive them to action. They fuel and empower. A Passion could be an activity 'Gambling', 'Martial Arts', or 'Coding' are good examples of these. A vice can be a Passion is well 'Greed' or 'Sloth' are good examples of these, but the latter might be hard to play in the game YMMV. A belief is also a Passion, such as a Religion or Philosophy.