2026-06-14 10:14:43muragami:
Remove the d8 and add the challenge bag.
regulus/rudimentary rules.md ..
@@ 27,12 27,12 @@
The player may now also find additional Leverage towards the outcome. This means that if they have more rules on their sheet that apply in this situation, they get Leverage on their roll for each one, up to a maximum of three. For each Leverage in excess of the first, the player can choose one of the options for the rolls below:
* Add one additional die to the roll.
-
* Replace one of the rolled dice with an eight-sided die.
+
* Add a red bonus die to the roll, the red die is worth +1 to the roll total if it comes up 4+.
* You may discard a single result of 1 from the roll.
-
* You can re-roll one rolled die.
+
* You can re-roll one rolled die.
* Mark up Luck.
-
Each of these options is available only once in a contest. The player may now also decide to ==spend one Fortune token== to add one additional die to the roll (this can be combined with the die option above to get 3 dice in total).
+
Each of these options is available only once in a contest. The player may now also decide to ==spend one Fortune token== to add one additional die to the roll (this can be combined with the die option above to get 3 dice in total (or 4 if you chose a red bonus die)).
Now, once we have figured out Leverage, the roll can be made, and the dice are cast! If there is no leverage, use the 0 leverage column below; if you have 1 or more Leverage, use the 1+ column instead. If more than one die is rolled, keep the highest as the result, but always note if any dice show a 1 because that is bad. Look up the result in the table below:
@@ 65,7 65,7 @@
2. Use two levels of challenge for a contest that is wildly unlikely or challenging.
3. Use three levels of challenge for a Herculean, almost impossible contest.
-
For each level of challenge, the Director rolls a six-sided die; if it comes up 4+, the player's roll result is reduced by 1 (gets a -1 penalty).
+
For each level of challenge, the Director draws one token from the challenge bag: The challenge bag holds 3 red tokens that mean -1 to the roll result, and 3 white tokens that have no effect. Drawn tokens do not go back into the bag until the bag is empty. If the Director needs to draw more tokens than are in the bag: draw the bag contents and apply that, then place the others (not just drawn) into the bag and draw more as needed.