Technomancers get a rating called Cloak that begins at 6. At the start of every job unwind step, they increase Cloak one level.
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**Tagline**: Well you see, you would have gotten me there, but ...
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**Tagline**: ?
**Props**: Stareye
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## Solo Gig: Xenogene
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**Tagline**: Well you see, you would have gotten me there, but ...
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A Xenogene, or casually a Fiend, is someone who has taken body hacking far past the point considered sane by most. At this point, considered human only by the most casual observation, the xenogene exceeds human capability. While not considered high crime in the Empire, the fact that the extreme body hacking must be done by a technomancer puts the xenogene in a gray area of the law.
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**Props**: ?
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Xenogenes get a rating called Fever that begins at 6. At the start of the job wind up step they increase Fever one level.
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**Tagline**: ?
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**Props**: Corepump
**Quality list**:
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## Prop List
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- **Autoworks**: A set of tools that fits into a small carrying case the size of a large book which allows one to tool up Automata. The limit is changing their model type (Blue, White, or Red), which takes some hours to complete.
- **Carbon-Copy Cap**: A caplet that let's you duplicate into an Auto and your normal body falls into copy sleep for a few hours. Eventually your duplicate in the Auto burns out, generally within a day. Like many caps, these are single-use. It costs 1 Wealth (markdown) to buy 1 such cap on the black market.
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- **Corepump**: Replacing a xenogene's heart is a Corepump that runs off ACE. It is also exposed to release heat and radiation waste (think Ironman's arc reactor kind of thing).
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- **Mirrochip**: A small disc device that can be installed on a person's port, allowing them to link to their Sleeve and jack into the Matrix.
- **Polycard**: At first glance a norrmal CommunoCard, but this one has software allowing it to open all normal security locks.
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- **Simsuit**: A very advanced suit that gives the wearer the ability to alter their appearance. It's complexity field creates more than just illusion, changing both the look and tactile feel of the wearer. This does mean it has the downsides of a coplexity field though (touching fields completely disrupt each other, and so on). The other limitation is that changing the field is a complicated mental process that takes a full minute.
- **Simlet**: AKA Sim, or an extra intelligence living in the 'Net. Think of it like an AI helper with access to the 'Net streams of information, a little like a personal Chipper in some ways. Imagine something like the disembodied voice Jarvis from the Iron Man movies.
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- **Autoworks**: A set of tools that fits into a small carrying case the size of a large book which allows one to tool up Automata. The limit is changing their model type (Blue, White, or Red), which takes some hours to complete.
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- **Mirrochip**: A small disc device that can be installed on a person's port, allowing them to link to their Sleeve and jack into the Matrix.
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- **Simsuit**: A very advanced suit that gives the wearer the ability to alter their appearance. It's complexity field creates more than just illusion, changing both the look and tactile feel of the wearer. This does mean it has the downsides of a coplexity field though (touching fields completely disrupt each other, and so on). The other limitation is that changing the field is a complicated mental process that takes a full minute.
- **Sleeve**: A complex ultratech tool that wraps around the forearm with slots for caplets. It links to the wearer's Mirrochip and allows them to both access the Matrix and expend program caplets installed in it. You can get 5 generic program caplets on the black market for 1 Wealth (markdown), then these are programmed by the user.
- **Stareye**: A bio-engineered eye replacement allowing the technomancer to work magic.