Strings can be marked (each a markdown or markup) and have a level. When a String is introduced, it is level 0. Strings that conflict and are of the same level don’t resolve, but the GM and player can use them as Means or leverage in Contests & Challenges. Strings that exceed the level of another trump them. When a String has three marks, they are removed, and it resolves. If it has more markup marks, it increases by one level of truth. If it has more markdown marks, it decreases one level of truth. If a String hits -1 level of Truth it becomes a special String called a Lie that the GM gets to use in play from that point on.
+
## Props
+
+
Sometimes you just need the right tool to get the job done. Enter props. These are important and influential things your operative might employ to complete a task. Props in general provide Means/leverage for Contests and Challenges, but they also can be used to bolster the job workup made before Job Resolution is started.
+
## Situations
A Situation is a set of circumstances that must be expressly resolved before narration can continue. This is a pressing matter that can’t be ignored, and may involve one or more players’ characters. Example Situations are Combat, Chases, Escapes, Interrogations, Diplomacy, and so on. Loose ideas for handling them are presented below. However, any pressing matter can become a situation, and these are just guidelines for play.