Commit 1ecaaf

2026-06-13 08:48:39 muragami: Expand resolving job rules
regulus/job resolution.md ..
@@ 235,19 235,33 @@
* The deadline has been met; see Clocked below.
* Progress hits -3; see Botched below.
- * Progress meets or exceeds weight; see Success below.
+ * Progress meets or exceeds weight; see VoilĂ  below.
* The entire crew is lost; see Totaled below.
#### > Botched
+ If the progress ever drops to -3, the job has been botched beyond repair. You take the job failure result and convert all Outlooks to negative. So if you had a current -2 and +3 outlook, you now have a -5 outlook.
+
#### > Clocked
- #### > Success
+ If the deadline is met without enough progress, the job has been clocked. At that point, you take the job failure result or enter overtime if the GM allows. If you accept overtime, you can roll up to three more times, but you record all Outlook results as negative. For example, if you roll a +2 Outlook incident, you get -2 Outlook instead.
+
+ #### > VoilĂ 
+
+ If progress meets or exceeds job weight, the job is complete! You take the job success result and then unwind.
#### > Totaled
+ If the entire crew on a job is lost, the job has been totaled. This is pretty serious, and while the results of a Botched or Clocked job can often be bad, getting totaled is just what it sounds like. You take the job failure result and use the special totaled rules to unwind below.
+
+ ## Job Failure
+
+ ## Job Success
+
## Unwinding the Job
+ ## Unwinding a Totaled Job
+
## Narrating the Job and it's fallout
## Impromptu Jobs
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9