Commit 19bd28

2026-06-13 07:49:25 muragami: Text rewrite
regulus/rudimentary rules.md ..
@@ 34,7 34,7 @@
Each of these options is available only once in a contest. The player may now also decide to ==spend one Fortune token== to add one additional die to the roll (this can be combined with the die option above to get 3 dice in total).
- Now once we have figured out Means, and leverage, the roll can is made, and the dice are cast! If more than one die are rolled, keep the highest as the result, but always note if any dice show a 1 because that is bad. Look up the result on the table below:
+ Now, once we have figured out Leverage, the roll can be made, and the dice are cast! If there is no leverage, use the 0 leverage column below; if you have 1 or more Leverage, use the 1+ column instead. If more than one die is rolled, keep the highest as the result, but always note if any dice show a 1 because that is bad. Look up the result in the table below:
| Die Result | 1+ | 0 |
| ---------- | -------- | -------- |
@@ 46,7 46,7 @@
| 6 | Yes! | Yes |
| 7+ | Yes!! | Yes! |
- The outcome on the result table is a direct indicator if the player gets what they want for their character. That said, each result that isn't as simple as **No** or **Yes** needs some clarity:
+ The outcome in the result table is a direct indicator of whether the player gets what they want for their character. That said, each result that isn't as simple as No or Yes needs some clarity:
- **Maybe**: Things got complicated, and the outcome isn't immediately in favor of the character. The Director creates the complication in narration, and the player can either accept a result of **No**, or push the contest. If choosing to push, re-roll with one more die (max of 3) and move right on the rolling table if possible (Favored becomes Means, Means becomes No Means).
- **Possibly**: An issue has arisen. The Director (or player with Director approval) creates an interesting issue that results from the narrative of the contest and then either accepts that issue to earn a **Yes** result or does not and takes a **No**. Taking a No avoids the issue.
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9